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Customize the context menu of a GraphView's BlackboardField?

Hi, I've been exploring the GraphView and am stuck with customizing the context menu for a VisualElement held within a Blackboard. ![alt text][1] I have a vague understanding of how to register the...

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Type lost when entering Playmode or reloading Unity

Hi, I'm making a node graph using `ScriptableObject`s in a custom editor window. So, I have a `ScriptableObject` class called `NodeGraph`. `NodeGraph` stores a bunch of Nodes, my nodes all have...

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Why is the BinaryFormatter's output human-readable?

public static void Save(GameData _data, string _fileName) { string filePath = Path.Combine(Application.persistentDataPath, _fileName); //Debug.Log(Path.Combine(Application.persistentDataPath,...

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How to use utf8_general_ci character set for input field text?

Hi, I need to use utf_general_ci for my character set ideally. My app is in Te Reo Māori and uses macrons in it's characters. Typing into an input field with macrons just types my letters without them....

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5.4, can't set properties on ParticleSystem.EmissionModule?

Since upgrading to 5.4, I get this error in-game: ![ParticleSystem.EmissionModule error.][1] Which points to this code: ![My code.][2] Particularly, the highlighthed line. It looks like caching the...

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Can't edit lightmaps.

Hi, in Unity 4 I was able to open my lightbaked EXR files in photoshop, save them and unity would have my updated maps. Currently in Unity 5, I edit the exr, save it in the identical format, and Unity...

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What could cause OnParticleCollision to fail?

I just upgraded to Unity 5.2. I previously had ZERO problems with this attached to a gameObject that gets hit from a particle: function OnParticleCollision (other : GameObject) { print(other.name); }...

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Where to use isShowingSplashScreen?

I noticed we can check if the splashScreen is showing now. But... how do we actually use this? Our scene will not initialize until after the splash screen is gone so where do we put such a script that...

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Where is the downvote button in unity Answers now?

It seems to have gone, I can only find the "like" button.

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Render Webcam to uGUI?

Is there a way to render our webcam to uGUI?

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Render WebCamTexture to Sprite?

I'd really like to know if anyone has had any luck converting [WebCamTexture][1] to a sprite? I would like to have a webcam texture that I can move around and scale with a GUI Canvas, so it can resize...

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How do we stop thieves?

Hi, is there any way to prevent our unity games from being ripped from their web-playable hosting locations and uploaded all over the internet by frauds who get revenue per play????? This has happened...

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How do you change font for new GUI system in unity?

I can't find anywhere to swap out to any font other than the default. Google just comes up with 5 million posts about how to change font size (people actually ask this?).

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Infinite Scroll Rect?

Hi, using the new GUI system, what's the most striaght-forward way to create a scroll-rect that loops it's contents? and also, to control a scrollRect with Up/Down arrows as opposed to mouse/scrollbar?...

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4.6.1 GUI. Get Pos Y property from script?

I am doing some black magic that can hopefully make use of the Pos Y property on uGUI elements. I'd be SO happy if I could just return the correct value for this, but whenever I try, it doesn't work. I...

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Unity 4.6.1 GUI Animator?

Hi, I have been following this video, and at this point, i have everything setup like he does, and i am sure he actually has the same problem but is not mentioning it....

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Infinite ScrollRect?

How to do an infinitely Scrolling scroll rect that snaps into place when you press up and down on keyboard?

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Detect facing normal of trigger mesh?

I am making a top-down puzzle game, similar to the old Chip's Challenge... if anyone played that... I want to implement an ice-floor like in pokemon: http://www.youtube.com/watch?v=n5A_meuzGpk I have a...

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debug.log with color (variable)????????

After looking at this reference page: http://docs.unity3d.com/ScriptReference/Debug.Log.html I have this variable at the top of my code private Color[] color_debug_log = new Color[]{ Color.red,...

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GUI.SelectionGrid for multiplayer?

I'm a little confused about how I can make this usable for multiplayer (up to four players). using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameManager :...

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