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Help me analyze this UI system?

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Hi guys, I have a bit of experience now with the basics of the new 4.6.1 uGUI system, but now, I would like to achieve some 3D UI similar to what you see in this youtube video (IGNORE THE ART, I am only asking about functionality): https://www.youtube.com/watch?v=EWJD8DMasCU&feature=youtu.be&t=3m2s Here is a screenshot instead: https://reganmusic.files.wordpress.com/2015/02/ref001.jpg Now I am asked to do this in the latest GUI system, and to demonstrate use of classes and includes to make the best use of 4.6.1 uGUI. This is a new thing for me, and of course, I will simply read docs and watch tutorial videos, but if anybody has done something like this before, I would very much appreciate any input, like a breakdown of what is happening with this GUI, and if you have done something like this before, any difficulties you can talk about and obstacles you may have over-come. I have chosen to rely on THIS guy's videos regarding how to manipulate the new GUI system via C#: https://www.youtube.com/playlist?list=PL9XrzOfMtxxHLwYeDusb1CIi_7dvP23Sz Thank you in advance, anyone who is willing to take the time to share their experience and/or expertise on the matter. ------------------------------------------------ My quick analysis: - Needs to be world-space - May need to break each UI sub category into separate classes. - The scrolling effect fades based on proximity to a certain point. - The scrolling is faked, and probably uses a "LIST" to describe what class is called per GUI element. - I am experienced but maybe I am still too n00b to fully grasp what's involved with implementing this in a professionally correct manner.

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